1ur 2 Damage Draw A Card
1ur 2 Damage Draw A Card
| Nimble Trapfinder Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. | |
| Nine-Tail White Fox Whenever Nine-Tail White Fox deals combat damage to a player, draw a card. | |
| Ninja of the Deep Hours Ninjutsu Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. | |
| Niv-Mizzet, Dracogenius Flying Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. | Other Versions |
| Niv-Mizzet, Parun This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. | |
| Niv-Mizzet, the Firemind Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. | |
| Oakhame Adversary This spell costs Deathtouch Whenever Oakhame Adversary deals combat damage to a player, draw a card. | |
| Oath of Lim-Dûl Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.) | |
| Ob Nixilis, the Hate-Twisted Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player. −2: Destroy target creature. Its controller draws two cards. | |
| Ohran Frostfang Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. | |
| Ohran Viper Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. Whenever Ohran Viper deals combat damage to a player, you may draw a card. | Other Versions |
| Olivia's Attendants Menace Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with " | |
| Omnath, Locus of the Roil When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control. Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card. | |
| Ongoing Investigation Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a colorless Clue artifact token with " | |
| Open into Wonder X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card." | Other Versions |
| Ophidian Eye Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. | |
| Raiders' Spoils Creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card. | |
| Ral, Izzet Viceroy +1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. −3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. −8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards." | Other Versions |
| Rankle, Master of Pranks Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature. | |
| Reconnaissance Mission Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling | Other Versions |
| Ripjaw Raptor Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card. | Other Versions |
| Rogue's Gloves Whenever equipped creature deals combat damage to a player, you may draw a card. Equip | Other Versions |
| Rot Wolf Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card. | |
| Rowan, Scholar of Sparks Instant and sorcery spells you cast cost +1: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead. −4: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay | |
| Saltwater Stalwart Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card. | |
| Salvage Drone Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When Salvage Drone dies, you may draw a card. If you do, discard a card. | |
| Scion of Darkness Trample Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling | Other Versions |
| Scroll Thief Whenever Scroll Thief deals combat damage to a player, draw a card. | |
| Sea-Dasher Octopus Mutate Flash Whenever this creature deals combat damage to a player, draw a card. | |
| Seafaring Werewolf (0) Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) | |
| Seafloor Oracle Whenever a Merfolk you control deals combat damage to a player, draw a card. | |
| Seshiro the Anointed Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card. | |
| Shadowmage Infiltrator Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. | |
| Shaman of the Great Hunt Haste Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. Ferocious — | |
| Shocker Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. | |
| Shoreline Salvager Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card. | |
| Silent Submersible Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) | |
| Silverpelt Werewolf (0) Whenever Silverpelt Werewolf deals combat damage to a player, draw a card. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf. | |
| Sixth Sense Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card." | Other Versions |
| Skeleton Key Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip | |
| Skullknocker Ogre Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card. | |
| Sleeper's Robe Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever enchanted creature deals combat damage to an opponent, you may draw a card. | |
| Slith Strider Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it. | Other Versions |
| Snake Umbra Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) | |
| Sorcerer Class (Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. //Level_2// Creatures you control have " //Level_3// Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn. | |
| Soulknife Spy Whenever Soulknife Spy deals combat damage to a player, draw a card. | |
| Spiritualize Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card. | |
| Spiteful Visions At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. | Other Versions |
| Spy Eye Flying Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library. | |
| Staggering Insight Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card." | |
| Stealer of Secrets Whenever Stealer of Secrets deals combat damage to a player, draw a card. | Other Versions |
| Stinkweed Imp Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.) | |
| Sturmgeist Flying Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever Sturmgeist deals combat damage to a player, draw a card. | |
| Subira, Tulzidi Caravanner Haste | |
| Sure-Footed Infiltrator Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card. | |
| Surge Mare Surge Mare can't be blocked by green creatures. Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card. | |
| Surrakar Spellblade Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade. Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it. | Other Versions |
| Suspicious Stowaway Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | |
| Sword of Fire and Ice Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip | |
| Synapse Sliver Whenever a Sliver deals combat damage to a player, its controller may draw a card. | |
| Tamiyo, Field Researcher +1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. −2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. −7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs." | Other Versions |
| Tandem Lookout Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card." | Other Versions |
| Thassa's Emissary Bestow Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card. Enchanted creature gets +3/+3. | |
| The Raven's Warning (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 blue Bird creature token with flying. You gain 2 life. II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. III — You may put a card you own from outside the game on top of your library. | |
| Thieving Magpie Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card. | |
| Thieving Otter Whenever Thieving Otter deals damage to an opponent, draw a card. | |
| Thopter Spy Network At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. | Other Versions |
| Thundering Djinn Flying Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn. | |
| Tomebound Lich Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card. | |
| Toski, Bearer of Secrets This spell can't be countered. Indestructible Toski, Bearer of Secrets attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card. | |
| Tovolar, Dire Overlord Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound | |
| Tovolar, the Midnight Scourge (0) Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. Nightbound | |
| Underworld Dreams Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player. | |
| Unnatural Moonrise It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback | |
| Urgoros, the Empty One Flying Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card. | |
| Valeron Wardens Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card. | |
| Vedalken Heretic Whenever Vedalken Heretic deals damage to an opponent, you may draw a card. | |
| Vraska, Golgari Queen +2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card. −3: Destroy target nonland permanent with mana value 3 or less. −9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game." | Other Versions |
| Wandering Champion Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. | Other Versions |
| Warriors' Lesson Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card." | |
| Wharf Infiltrator Skulk (This creature can't be blocked by creatures with greater power.) Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card. Whenever you discard a creature card, you may pay | |
| Whispering Madness Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) | Other Versions |
| Xyris, the Writhing Storm Flying Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token. Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards. | |
| Yusri, Fortune's Flame Flying Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs. | |
| Zephyr Boots Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip | |
| Zurzoth, Chaos Rider Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random. | |
Source: https://gatherer.wizards.com/pages/search/default.aspx?page=1&text=+%5Bwhenever%5D+%5Bdraw%5D+%5Bcard%5D+%5Bdeal%5D+%5Bdamage%5D
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